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3 Pokémon Titles That Failed to Receive the Adoration They Warranted

In the wake of a glimpse of world peace thanks to Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing frenzy surrounding trading card values ensures almost daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

However despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were overshadowed under the excitement of the core series. These are Pokémon games released on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

By

Peggy Becker

A digital strategist and tech enthusiast with over a decade of experience in emerging technologies and content creation.

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